Monday, August 15, 2011

Changing Player Character Model

http://arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html

The above link is a post from a previous tutorial class explaining how to change the character model from the wetsuit Crysis guy into something a bit more normal.
The process is a bit involved and isn't required for the course but may be useful for those looking to take things further

Monday, August 8, 2011

Spawn Archetype Entity with Maths Intro



This video shows another technique for dynamically spawning entities using a bit more maths in the flowgraph. It uses quadrant trigonometry (which sounds harder than it is) to produce a spiral

Spawn Archetype Entity and Dynamically Scale



This Tutorial covers a few useful areas briefly.
It includes:
- spawning Archetype Entities at the position of the player dynamically
- creating your own custom Archetype Entity and moving it to your Mod folder
- scaling an Archetype Entity dynamically to reflect the amount of time a player has remained stationary

The tutorial is not exhaustive in the possibilities that these allow, nor is it exhaustive in it's explanations. It is intended as a guide to be developed and a source of inspiration. The flowgraph alone should provide a useful starting point for further experimentation with scaling and spawning of Entities dynamically

CG effects for HBO's Game of Thrones



Some cool visual effects for the new HBO series