Wednesday, September 7, 2011

Hurt Player at Night


This flowgraph is in response to Shaun's forum post.
It hurts the player constanly during the night, ie between 6pm and 6am.


This Flowgraph is an extension of the previous flowgraph with extra functionality to prevent damage to the player when they are within range of an entity

Monday, August 15, 2011

Changing Player Character Model

http://arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html

The above link is a post from a previous tutorial class explaining how to change the character model from the wetsuit Crysis guy into something a bit more normal.
The process is a bit involved and isn't required for the course but may be useful for those looking to take things further

Monday, August 8, 2011

Spawn Archetype Entity with Maths Intro



This video shows another technique for dynamically spawning entities using a bit more maths in the flowgraph. It uses quadrant trigonometry (which sounds harder than it is) to produce a spiral

Spawn Archetype Entity and Dynamically Scale



This Tutorial covers a few useful areas briefly.
It includes:
- spawning Archetype Entities at the position of the player dynamically
- creating your own custom Archetype Entity and moving it to your Mod folder
- scaling an Archetype Entity dynamically to reflect the amount of time a player has remained stationary

The tutorial is not exhaustive in the possibilities that these allow, nor is it exhaustive in it's explanations. It is intended as a guide to be developed and a source of inspiration. The flowgraph alone should provide a useful starting point for further experimentation with scaling and spawning of Entities dynamically

CG effects for HBO's Game of Thrones



Some cool visual effects for the new HBO series

Tuesday, July 19, 2011

Pachube and Augmented Reality



A video showing a pretty cool application of some relatively simple data from Pachube using augmented reality

Flowgraph Plugin System

The Flowgraph Plugin System for Crysis Wars can be found from the following link:

http://www.mediafire.com/?ijcz5lctjbn1gro

Add Vegetation



This tutorial demonstrates how to add vegetation to a Crysis level

AI Follow Path


This tutorial shows how to add an AI character and how to get that character to follow a path using flowgraph

Terrain Texture Tutorial


This tutorial builds on the Initial Setup tutorial to edit the environment with more varied textures

Initial Setup Tutorial



This video tutorial shows how to make a basic level from scratch.
It is aimed at students that haven't used Crysis Sandbox before and should give a basic understanding of the Snadbox Editor

Monday, July 18, 2011

Flowgraph Plugin System Tute



This video demonstrates the process for creating a Mod with the flowgraph plugin system as required in the task for week 1.
It has been edited since the first weeks tutorial session to include some additional information regarding the .bat file and how to move it into your mod folder