This flowgraph is in response to Shaun's forum post. It hurts the player constanly during the night, ie between 6pm and 6am.
This Flowgraph is an extension of the previous flowgraph with extra functionality to prevent damage to the player when they are within range of an entity
The above link is a post from a previous tutorial class explaining how to change the character model from the wetsuit Crysis guy into something a bit more normal.
The process is a bit involved and isn't required for the course but may be useful for those looking to take things further
This video shows another technique for dynamically spawning entities using a bit more maths in the flowgraph. It uses quadrant trigonometry (which sounds harder than it is) to produce a spiral
This Tutorial covers a few useful areas briefly.
It includes:
- spawning Archetype Entities at the position of the player dynamically
- creating your own custom Archetype Entity and moving it to your Mod folder
- scaling an Archetype Entity dynamically to reflect the amount of time a player has remained stationary
The tutorial is not exhaustive in the possibilities that these allow, nor is it exhaustive in it's explanations. It is intended as a guide to be developed and a source of inspiration. The flowgraph alone should provide a useful starting point for further experimentation with scaling and spawning of Entities dynamically
This video tutorial shows how to make a basic level from scratch. It is aimed at students that haven't used Crysis Sandbox before and should give a basic understanding of the Snadbox Editor
This video demonstrates the process for creating a Mod with the flowgraph plugin system as required in the task for week 1. It has been edited since the first weeks tutorial session to include some additional information regarding the .bat file and how to move it into your mod folder